Mathew Tran's profile

Blade and Blaster VR

Game Project: Blade & Blaster VR
I make a VR shooting game inspired by BeatSaber.
Since my favorite game feel like missing some customization with the sabers itself, I remake a prototype in Unity based on Beat Saber gameplay but with a bit of tweaking. You still have to destroy the projectiles but in this game, you would use a hybrid device that can be both a sword and a gun.
I also add a store feature where Player can have their limited banner for their favorite weapon, experience product-trial, reading the weapon features,...
Most of the environment visual effect animation are scripted animations using C#.
(Link to the Game is attached at the end of post)
First-Map Prototype
GameStart
Weapon Banner In-Game. Where you can try out the product for playtesting it in the game
Weapon Inspection
You can also interact with the banner to read the skill descriptions of the weapon.
Weapon Inspection In-game
Sword Mode: You can activate the sword mode with your controller. Sword mode let you slide through the in coming objects with the blade
You can also switch quickly between gun mode and sword mode to change the playstyle
In Gun Mode, If you hold the press the shooting trigger long enough before release, you can shoot out much more projectiles to hit more targets.
The Gun-mode also able to quickly launch a lot of projectiles constantly 
Weapon Concept Art
Weapon Skill Panels
3D Models made with Blender and Subtance Painter
Weapon Banner
Below are some WIP Weapon Concepts planned to put into the Game. 
Access the game with the link below, the game is built for Meta Quest 2: 
https://drive.google.com/file/d/1LcXefcF18qsFo6eBtEpy8EOSEQiwERK-/view?usp=sharing

Blade and Blaster VR
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Blade and Blaster VR

Published: